#version 430
uniform mat4 u_view;
uniform mat4 u_proj;
uniform mat4 u_model;

layout(location = 0) in vec3 position;
layout(location = 1) in vec4 color;
out vec4 vcolor;
void main()
{
	gl_Position = u_proj*u_view*u_model*vec4(position, 1.0);
	vcolor = color;
}